Foundations — Devlog #2


Picking up from the last devlog… I’ve officially begun the not-so-fun journey of rebuilding everything from scratch.

And honestly? It’s been rough.

The hardest part isn’t the coding or the art — it’s something deeper:
What if I can’t do better than what I already made?
Sometimes I truly wonder if I’m doomed to be mediocre… or even just bad.
There’s this painful gap between my taste and my skills. I often feel embarrassed by what I publish, things I’m not really proud of.


Now, back to the actual game: I still don’t have a clear plan for how it should be.

I keep asking myself:

  • What should the map layout be?
  • Where should I place the items?
  • Is the pacing even working?

Lately, I’ve been full of questions… with very few answers.
So far, I’ve made some minor visual tweaks (even updated Teto slightly) and began playing around with the map again — nothing final.
I might share a screenshot or short clip, if it helps illustrate where I’m at.


I do have a ton of ideas — but none of them feel solid yet.
There’s no point in listing them all right now, especially when I don’t even know if they’ll survive.

To be honest, I’ve never really thought deeply about how to design a game, and now I’m feeling the consequences.

So I’m trying things out:

  • Playing similar games (so far, not much inspiration…)
  • Doodling concepts and writing notes
  • And constantly asking myself:
    Does this actually add to the game? Does it express what I want to?

That question might be the only thing keeping me on track.


Apologies for my English, I’m still learning. Thanks for reading!

(I emphasize that NONE OF WHAT'S SHOWN is final — everything is subject to change and currently just a "placeholder").

Get Feed Teto! She’s So Hungry!

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